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OPERATION Eight ball

Night Game Info
Night Game – Game Day & rules

**No Flash Bangs, No Lasers**
Full seal ASTM-approved eye protection is required.
The game is set on a massive 35-acre map that includes a town, a prison, a forest with cabins, a pioneer outpost, a Helipad, and more.

Admission $45+tx in advance
$50 at the gate ( if the game is not full) 
5 pm – 11 pm

BASIC RULES
  • The minimum age is 14, or as young as 12 with the proper supervision (a mature/sponsor player).
  • FPS limit = 280 
  • 10.5 bps max
  • Barrel socks are required.
  • No Strobes, No Flash bangs
  • Semi-auto only 
  • Ammo = Adrenaline field paint only (reasonably priced, good quality).
  • Swords/Melees must be approved by the head ref or game boss.
  • Red  Base – TBA
  • Blue base – TBA
RULES
  • 10-foot Mercey rule. This is an ASTM international safety standard negotiable… Adrenaline does not set safety rules. We do follow them
  • Full-seal goggles are required. No glasses style goggles >> If they have arms on the side, we do not allow them.
  • No body contact, no abusive or vulgar language.
  • Call your hits, or just Do Not Play this game.
  • Two shields per team to be used on Your half of the field. (for defense only)
  • Don’t shoot players in their base. Players that are inside their base may not be eliminated.
GAME PLAY
  • Most of the game will be trying to Complete missions and collect resources needed to complete missions.
  • Games will be played in long rounds 5 pm – 11 pm
  • Medic rules: Payers may always reinsert from their base. Players will have to present a kill card and have it punched by a medic.
  • Players will wear a 10″ ribbon, and players can not misrepresent their team colour.
GLOBAL MEDIC RULES

Penalty level is minor for simple mistakes major for intentional

  • Generals and XO’s can always be healed. They have to be able to see
  • You can not restart from a flag bunker you were shot out from
  • Once healed you are live but cannot restart until you return to a flag station your team controls
  • To be healed you must have your card punched by a medic. No exception. lost card replacement is $2
  • When killed you may move far enough to be safe from paint streams
  • You can always reinsert from your base. You are invincible in your base, a reff should wipe bads hits.
GAME SCORES
  • Pull a flag +10 points.
  • Complete an objective of +50 – 100 points.
  • Gold bars +10 points.
  • Gas can +20 points.
  • Briefcase +10 points.
  • Dummy +20 points.