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Global Game Day

adrenaline map With Flags
Global 2026 –  Game day

rules button

the final = Oct 18th  2026 

-Cool burning smoke only. (According to field conditions) Smoke in the bush will be decided on game day.

White and Yellow fills only, light blue For 43 cal FPO .  FSR is Field paint only  
.We only allow Adrenaline Field paints at this game.

Saturday Open play is included in your Global admission, RECON the field 

Gates Open @ 7:30 am.

Game Play Briefing Starts at 9:00 am.

Round 1 begins at , 10 am Sharp. Ready or not

Round 1 @ 10am – 11:30  > Break for 45 min (30 min lunch & 15 min pre round briefing)

Round 2 @ 12:15 – 2pm > Break for 45 min (30 min lunch & 15 min pre round briefing)

Round 3 @ 3 pm – 5pm > Game over.. Prizes and Storytelling, MVP’s MVT’s at 5:15pm

The day will be played in 3 rounds

  tbaGlobal Game 3 Team Bases TBA
  •  Round  1 

Round 1  = TBA

Round 2   

Round 3 

Points
  • 10 points to pull a flag 
  • 10 points for Flags up on the 30 minute mark

  • Gold Bars 25 points/Game Bucks (returned to base)

  • Main Objective Points Range from 50 points per mission at the start of the round, up to 100 points per mission at the end.

  • Flags will be counted every 30 minutes. (Note that for the castle game Flag points count differently)

 

Booty Points (Loot Returned to Base)      

  •        Wood Case, Plastic Case, Tool Box, Whiskey Bottle, TNT = 10 pts

  •     Javelin = 20 pts

  •        Gold Bars = 25 pts

 
Reinsertion/ bases
  • Players may shoot out of a base

  • Players may not shoot into a base,  on purpose; if it happens by chance the hit is not counted.

  • Bases will be set up so the opposing teams will not be able to enter. Air bunkers are for defensive players only

  • Teams can use unlimited rockets from their Base.

  • Players may only reinsert into the game, from their team base or from a controlled Flag after being healed as per the medic rules

Other rules

Medics- 3 per Team.

  • Medics will be carrying a hole puncher each
  • Medic must hole punch player card for revive to count. Medics can heal medics. Medics can not heal head shots 
  • Players are responsible for their own player card
  • Player Cards will not be replaced, on the field. new kill cards ca be replaced at registration
  • Once healed by a Medic, player can respawn from controlled flag
  • Snipers / FSR players 3  (?)per team 
  • Players may NOT respawn at flag if they were shot out from
  • each team may have a set number of snipers, snipers must wear a clearly visable sniper card  
  • snipers can use FSR  – max 20 round clip – 250, FPS – semi auto – and hav a 50 ‘ engaement distance 

Rockets & grenades 

  • 4 rockets per round per team are allowed,  per round. they are dead to all teams once used .. BYOR .. You are not allowed to touch spent Rockets that are not your personal property.  The reffs will collect spent rockets
  •  They can be thrown, shot or kicked.  as long as they travel 250 fps or less.. rockets must hit a structure/ tree, building,  rock ect.  
  • All players within a 15 foot radius of the impact to a structure are eliminated and must return to base to re-spawn.
  • Teams can use unlimited rockets from inside their base.
  • Rockets eliminate a Shield player and everyone in a 15 foot radius 
  • Players can not Medic from a rocket hit
  • Any amount of grenade juice is an Elimination, even on a shield  

Shields

  • Shields will be clear except for up to 15 % allowed for stickers or structure.  mesh is not allowed 
  • Max  shield size  max 2′ by 3 ‘
  •  Shield players have to use pistols only. 
  • Shield players can be eliminated by Rockets and Grenades and swords

Flags 

  • A fully pulled red flag indicates red territory

  • A fully pulled Blue Flag indicates Blue territory

  • A half pulled flag indicates Green territory   Note: the red and blue flags should be even

Alliances are not a thing in Global  >  don’t even ask.  

Any Alliances not approved by The GAME BOSS will cause the two teams participating in the alliance to each loose 4 flag stations immediately, and as many points as the games Boss sees fit. Alliances will almost never be approved

Barter 

  • Teams may sell (for Points) unspent Rockets, flag station’s. 

  • All sales must be approved by the game Boss.

Troop Drop / Insertions/ Airstrike 

  • Players may not in any way follow a troop transport
  • troop transports are for emergencies only and will be offered by the game boss – transports (everyone must be able to safely hold guiding rope). One player can act as a gun turret.

Airstrikes are only used to help teams get out of a dead boxed situation – must be approved by The Game Boss.

  • Airstrike takes out ALL players within the 4 closest flags to the base calling the strike, or what ever the local reff thinks is appropriate for the area. 
  • Flags remain as they were when the strike is called. 
  • Players eliminated by an airstrike can not be healed by a medic.. 
  • Players using the airstrike can re-enter the strike area as soon as the eliminated players have been notified
  • Opposing players cannot re enter the Strike zone when the reff says so.  The reff should count down from 10 till its GO Go Go 
Field rules

-NO full Auto, No ramping,  no 3 shot burst   

-No body contact

-If you call a Paint check on an opponent and its clean.  You`re Out

-Screaming “Get out Get” out at players is considered poor sportsmanship 

– No Radio Spying

-10.5 bps Max.    No Ramping 

-No Ten foot rule.

  • No Training Knives, No  swords that haven`t been approved by Game Boss or Head Reff.  
  • If You’re primary is hit (includes hand) , you can continue with a secondary. 
Global Game Play Terminology
  • POW (VIP) – Dummy with your team`s colour ribbon attached  (used in missions – only bring to base if dummy has your team colour)
  • Wooden Suitcases – Wood squares with a metal handle that are your teams colour
  • Plastic Case – Plastic Case with your team`s colour ribbon attached (free for all if no ribbon)
  • Bars/Bills – Worth different amounts redeemable at the Game store
  • Javelin – Wood Cylinders with a small metal Handle
  • Toolbox – Small Plastic Case with your team`s colour ribbon attached (free for all if no ribbon)
  • Whiskey Bottles – Red, Bottle Shaped Wood 
  • Javelin Case – Green metal tube (used on field in missions – not to be brought to base)
  • Gas Can – Green metal gas can (used on field in missions – not to be brought to base unless stated in mission)
Game Store
  • Buy a new mission  if you fail one.  $200 will be at least 50 points. 
  • Control of mercenaries when available $500 – Have a small team of extra players join you to help make your push (20 min)
  • Better Intel $200– Receive your missions for this or next round  20 minutes early
  • Flag Change $250– Change 1 flag to your colour.
  • extra medic for the rest of the round $500      
WHAT ABOUT BYOP ??
Unfortunately we ca no longer allow strangers to shoot you and your kids with whatever they want…  The world has changed. PLEASE DON’T SUPPORT UNSAFE PAINTBALL  GAMES. 
We have great paint and a fair price.