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Global Game Day

Global 2023 – A Journey Through Time – Game day

Game 1 – The Modern Fight

Game 2 – The Dark Ages (Castle Conquest)

Game 3 – A Battle For The Future     


-Cool burning smoke only.  (According to field conditions)  Smoke in the bush will be decided on game day. 

-No First Strike will be allowed

  • White and Yellow fills only,  
  • ..  We only allow Adrenaline Field paints at this game. 

Game Play Starts at 9:00 am.

Round 1 begins at , 930 am Sharp.   Ready or not

9:30 > 11:30 Break for 45  min lunch

12:15 > 2:15  45 min Lunch  

3 pm > 5pm   5:15  Game over.. Prizes and Storytelling, MVP’s  MVT’s at 5pm

The day will be played in 3 rounds

Global  Game  
Team Base’s

Round 1

woods             -Red

hyperball        -Blue

Mounds          -Green


Round 2

woods      -Green 

hyperball    – red

Mounds         -Blue


Round 3

woods        -Blue 

Hyperball    -Green

Mounds          -Red


5 points for a flag pull

5 points for Flags up on the 30 minute mark

Gold Bars 25 points/Game Bucks (returned to base)

Main Objective Points Range from 50 points per mission at the start of the round, up to 100 points per mission at the end.

Flags will be counted every 30 minutes.


Reinsertion/ bases

Players may shoot out of a base

Players may not shoot into a base, on purpose; if it happens by chance the hit is not counted.

Bases will be set up so the opposing teams will not be able to enter. Air bunkers are for defensive players only

Teams can use unlimited rockets from their Base.

Players may reinsert into the game, only from their team base or from a controlled Flag with Medic

Other rules

Medics- 3 per Team.

  • Medics will be carrying a hole puncher each
  • Medic must hole punch player card for revive to count. Medics can heal medics. If you can not see you must return to base.
  • Players are responsible for their own player card
  • Player Cards will not be replaced, on the field. new kill cards ca be replaced at registration
  • Once healed by a Medic, player can respawn from controlled flag
  • Players may NOT respawn at flag if they were shot within 50 feet of that flag

Rockets & grenades

  • 4 rockets per round per team are allowed,  per round. they are dead to all teams once used .. BYOR .. You are not allowed to touch spent Rockets that are not your personal property.  The reffs will collect spent rockets
  •  They can be thrown, shot or kicked.  as long as they travel 250 fps or less.. rockets must hit a structure/ tree rock ect.  
  • All players within a 15 foot radius of the impact to a structure are eliminated and must return to base to re-spawn.
  • Teams can use unlimited rockets from inside their base.
  • Rockets eliminate a Shield player and everyone in a 15 foot radius 
  • Players can not Medic from a rocket hit
  • Any amount of grenade juice is an Elimination 


  • Each team May have 1 large Shield and one small Shield player
  • Shields will be clear except for up to 15 % allowed for stickers or structure.  mesh is considered clear.
  • large shield in max 2′ by 3 ‘, a small shield is max 18″ by 24″
  • Shield players have to use Mag Fed markers with a 50 round maximum capacity. 
  • Shields can only be used in the defense zone.
  • Shield players can be eliminated by Rockets and Grenades and swords


A fully pulled red flag indicates red territory

A fully pulled Blue Flag indicates Blue territory

A half pulled flag indicates Green territory   Note: the red and blue flags should be even


Any Alliances not approved by The GAME BOSS will cause the two teams participating in the alliance to each loose 4 flag stations immediately, and as many points as the games Boss sees fit. Alliances will almost never be approved 


Teams may sell (for Points)  Players, Rockets, flag station’s. 

All sales must be approved by the game Boss.

Troop Drop / Insertions/ Airstrike

  • Teams can buy helicopter/Troop transport insertions into enemy territory for -20 points
  • Teams get 1 free Heilo per round
  • Players may not in any way follow a troop transport
  • One player can act as a gun turret
  • The troop transport turret is only live while stopped to deploy troops.
  • 2 players can start to shoot at the start of the 3 second count down to Go Go Go. The turret may fire at players attempting to follow.
  • Extra Helicopter insertions cost 

Airstrikes -must be approved by The Game Boss.

  • Airstrike takes out ALL players within the 4 closet flags to the base calling the strike, or what ever the local reff thinks is appropriate for the area. 
  • Flags remain as they were when the strike is called. 
  • Players eliminated by an airstrike can not be healed by a medic.. 
  • Players using the airstrike can re-enter the strike area as soon as the eliminated players have been notified
  • Opposing players cannot re enter the Strike zone for 10 Mississippi’s count after the players using the strike have started to re enter the field,  The reff should count down from 10 till its GO Go Go 

Field rules

-NO full Auto, No ramping, 3 shot burst 10 bps cap is allowed for Blow back markers only  

-No body contact

-If you call a Paint check on an opponent and its clean.  You`re Out

-Screaming “Get out Get” out at players is considered poor sportsmanship 

– No Radio Spying

-10.5 bps Max

-No First Strike

-No Ten foot rule.

  • No Training Knives, No  swords that haven`t been approved by Game Boss or Head Reff.   One lg and one Small shield per team 

-Mercy’s are encouraged and should be accepted

  • If You primary is hit (includes hand) , you can continue with a secondary. 

Global  Game Play Terminology


dummy – Dummy with your team`s colour ribbon attached
Wooden Suitcases – Wood squares with a metal handle that are your teams colour
Plastic Case – Plastic Case with your team`s colour ribbon attached
Bars/Bills – Worth different amounts redeemable at the Game store
Javelin – Wood Cylinders with a small metal Handle
Toolbox – Small Plastic Case with your team`s colour ribbon attached
Whiskey Bottles – Red, Bottle Shaped Wood 

Javelin Case – Green metal tube

Game Store

  • Buy a mission $200 will be at least 50 points
  • Control of mercenaries when available $500 – Have a small team of extra players join you to help make your push (20 min)
  • Better Intel $200– Receive your missions for this or next round  10 minutes early
  • Flag Change $400– Change 1 flag to your colour.
  • Heli drop $200
  • extra medic for the rest of the round $500                                                            

What about BYOP ??

Unfortunately we can no longer allow BYOP at Big Games. We can no longer allow strangers to shoot  you  kids with whatever they want… Please don’t support unsafe paintball  games. 

We have great paint and a fair price.