Global Castle Conquest
Global 2021
-Cool burning smoke only. (According to field conditions) Smoke in the bush will be decided on game day.
-No First Strike will be allowed
- White and Yellow fills only, (Orange or pink for Pistols only )
- PEG fills Only.. We only allow Field paint at this game.
- defending players can “take the shuttle” for Air leaves 15 minutes on the 15 minute mark. Air only no additional balls.
Game Play
- Round 1, 10:00 am Sharp. Red in hillbilly
- Lunch1 12 pm
- Round 2, starts 12:45
- Lunch 2:45
- Round 3 starts at 3:30
- Game over 5:30
- Prizes and Storytelling, MVP’s MVT’s
- The day will be played in 3 rounds of 2 hours each there will be 2, 45 minute lunch breaks.
Global 3 Game Team Base’s
Round 1
Mounds -Blue
Hyperball – Green
Bush – Red
Round 2
Mounds – Red
Hyperball – Blue
Bush – Blue
Round 3
Mounds – Green
Hyperball – Red
Bush – Green
Points
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5 points to turn a flag 5 points on the 30 minute mark.
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100 for major missions
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5 points for a flag pull
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5 points for Flags up on the 30 minute mark
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Gold bars 5 points (returned to base)
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Fuel cans 10 points (returned to base)
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Main Objective complete = 100 points
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Secondary objective complete = 50 points.
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Flags will be counted every 30 minutes.
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Buy an extra mission Cost 50 points if you accept it, costs only 30 if you or do not complete it. collect 200 if you complete it .. Net points = 150… Warning they will be challenging..
Reinsertion/ bases
- Players may shoot out of a base
- Players may not shoot into an enemy base, on purpose; if it happens by chance the hit is not counted. excluding the castle
- Bases will be set up so the opposing teams will not be able to enter. Air bunkers can only be used by defenders
- Each team-attaching team will have 0 medics. the defending team will have at least 3 on field medics
- Teams can use unlimited rockets from their Base.
- Players may reinsert into the game, only from their team base.
- Players can reinsert any time there are 5 players ready or if 10 minutes have elapsed since they entered the hospital
Other rules
Medics- 3 per Team.
- Players can leave their bunker to find a medic medics can come to you, or you can go back to base to re-insert
- Medics cannot heal themselves
- Generals and XO’s can always be healed by a medic.
- Each player can carry 1 kill card
- Players cannot Rejuvenate from the same bunker they were shot out from
Rockets & grenades
- 4 rockets per attacking team round per team are allowed, per round. .. BYOR ..
- They can be thrown, shot or kicked. as long as they travel 250 fps or less.. rockets must hit a structure/ tree rock/Bunker ect.
- All players within a 15 foot radius of the impact to a structure are eliminated and must return to base to re-spawn.
- Teams can use unlimited rockets from inside their base.
- Rockets eliminate a Shield player and everyone in a 15 foot radius
- Any amount of Grande juice is an Elimination
- Rockets should be marked with a team colour we recommend a piece of team ribbon picking up another teams rockets is forbidden
Shields
- Each team May have 1 Lg Shield and one small shield
- Shields will be clear except for up to 15 % allowed for stickers or structure. No mesh .
- large shield in max 2′ by 3.5 ‘, a small shield is max 30″ by 24″
- Shield players have to use mechanical markers with a 50 round maximum capacity.
- Shields can only be used in the defense zone.
- Shield players can be eliminated by Rockets and Grenades and swords
Flags
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A fully pulled red flag indicates red territory
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A fully pulled Blue Flag indicates Blue territory
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A half pulled flag indicates Green territory Note: the red and blue flags should be touching
Alliances – JUST CAN’T Happen
Any Alliances not approved by The GAME BOSS will cause the two teams participating in the alliance to each loose 4 flag stations immediately, and as many points as the games Boss sees fit.
Barter
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Teams may sell (for Points) Players, Rockets, flag station’s.
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All sales must be approved by the game Boss.
Troop Drop / Insertions/ Airstrike
- Teams can buy helicopter/Troop transport insertions into enemy territory for -50 points
- No drops inside or within 50 feet of the castle
- teams get 1 free Heilo per round, No Helio drops within 50 feet of the castle
- Players may not in any way follow a troop transport
- One player can act as a gun turret sh
- The troop transport turret is only live while stopped to deploy troops.
- 2 players can start to shoot at the start of the 3 second count down to Go Go Go. The turret may fire at players attempting to follow.
- extra Helicopter insertions cost – 50 points
Airstrikes -must be approved by The Game Boss. The cost 50 points.
- Airstrike takes out ALL players within the 4 closet flags to the base calling the strike
- No airstrikes against defenders.
- Flags remain as they were when the strike is called.
- Players eliminated can not be healed.
- Players using the airstrike can re-enter the strike area as soon as the eliminated players have been notified
- Opposing players cannot re enter the Strike zone for 5 count after the players using the strike have started to re enter the field, The reff should count down from 5 till its GO Go Go
Field rules
-NO full Auto, No ramping, 3 shot burst 10 bps cap is allowed for Blow back markers only
-No body contact
- Keep a 6 foot distance any time you are not wearing a mask
-If you call a Paint check on an opponent and its clean,, Your Out
-Screaming “Get out Get” out at players is considered poor sportsman ship
– No Radio Spying
– 10.5 bps Max
-No First Strike
-No Ten foot rule.
- No Training Knives
- foam swords must be approved by the game boss One lg and one Small shield per team
-Mercy’s are encouraged and should be accepted
- if You primary is hit (includes hand) , you can continue with a secondary.
Game Play Terminology
- Team
- Red / Green/ Blue
- Objects
- VIP – Dummy with your team`s colour ribbon attached
- Wooden Suitcases – Wood squares with a metal handle that are your teams colour
- Plastic Case – Plastic Case with your team`s colour ribbon attached
- Bars/Bills – Worth different amounts redeemable at the Game store
- Missiles – Wood Cylinders with a small metal Handle
- Toolbox – Small Plastic Case with your team`s colour ribbon attached
- Whiskey Bottles – Red, Bottle Shaped Wood
Game Store
- 1 point can buy $2
- Nuke – Kills every player in a map $200
- Control of Mercenaries $200 – Have a small team of extra players join you to help make your push (20 min)
- Better Intel $50– Receive your missions 10 minutes early
- Flag Change $100 – Change 1 flag to your colour, can not boarder another team base. May be used with a troop drop.
- Bomb $100– Kills everyone except the general in a circle with a diameter of 20 feet anywhere on the map.