Global – 2018
Game 2- Sept 15
-Cool burning smoke only. (According to field conditions) NO Smoke in the bush
-No First Strike will be allowed
- White and Yellow fills only, (Orange for pump, Mechanical mag fed )
- PEG fills Only.. NO, SURPLUS STORE PAINT, AND, NO SECONDS, White box or Rainbow.
Byop balls allowed at the discretion of the field marshal, or field staff. Unsafe or destructive balls will not be permitted No how No way…
Only White or yellow fill is permitted. Pump and magfed players may use Valken orange.
No HotBox, No White Box, No ZAP, No INKA, No Infinity, No Evil. No Oily Paints (some empire field)
GI, Empire, 2-star and up – plus and Valken peg fills ONLY Please..
Round 1, 10:30 am Sharp. Ready or not
Round 2, starts at 1:30 pm
Break 3 pm
Round 3 Starts at 3:30 pm
Game over 5 pm.. Prizes and Storytelling, MVP’s MVT’s
The day will be played in 3 rounds. One round in the am, and 2 in the afternoon. Each team will have one major and one Minor objective to accomplish each hour. The opposing teams will not know what those missions are.
Global Game 1 of 2, 2018
Concrete Jungle- Red
Hazard County- Green
Concrete Jungle- Green
Hazard County- Blue
Concrete Jungle- Blue
Hazard County- Red
5 points for a flag pull
5 points for Flags up on the 30 minute mark
Gold bars 5 points (returned to base)
Fuel cans 10 points (returned to base)
Main Objective complete = 100 points
Secondary objective complete = 50 points.
-Flags will be counted every 30 minutes.
NEW Buy and extra mission Cost 50 points if you accept it 25 if you turn it down. collect 200 if you complete it .. Net points = 150… Warning they will be challenging..
Players may shoot out of a base
Players may not shoot into an enemy base, on purpose; if it happens by chance the hit is not counted.
– Bases will be set up so the opposing teams will not be able to enter.
-Each team will have at least 3 on field medics
-Players may reinsert into the game only from their team base.
-Players can reinsert any time there are 5 players ready or if 10 minutes has elapsed since they entered the hospital
Medics- 3 per Team
Medics will punch one life tag to rejuvenate a player, at that point the player must move to the nearest flag station flying his teams color to resume play. Players should leave their bunker to find a medic or return to base. Medics will be members of the team. Medics cannot heal themselves
-Each player may carry 1 kill card
– Players cannot Rejuvenate from a flag station they were shot out from.
-Players can not be healed for a orange hit. with the exception of a General or XO.
4 rockets per round per team are allowed, per round. they are dead to all teams once used .. BYOR .. They can be thrown, shot or kicked. as long as they travel 250 fps or less.. rockets must hit a structure/ tree rock ect. all players within a 15 foot radius of the impact are eliminated and must return to base to re-spawn
-A fully pulled red flag indicates red territory
-A fully pulled Blue Flag indicates Blue territory
-A half pulled flag indicates Green territory Note: the red and blue flags should be touching
A flag that has been raised as an embassy flag cannot be pulled.
Any Alliances not approved by NATO (GAME BOSS) will cause the two teams participating in the alliance to each loose 4 flag stations immediately.
Teams may sell: Players, Rockets, flag station’s .
All sales must be approved by NATO.
Troupe Drop / Insertions/ Airstrike
Teams can buy helicopter/Troop transport insertions into enemy territory for -50 points
Players may not in any way follow a troop transport
The troop transport turret is only live while deploying troops. 3 players can start to shoot at the start of the 5 second count down to Go Go Go. The turret may fire at players attempting to follow.
– extra Helicopter insertions cost – 50 points
Airstrikes must be approved by The Game Boss cost = 100 points
-NO full Auto
-No body contact
-If you call a Paint check and its clean,, Your Out
– No Radio Spying
-10.5 bps Max
-No First Strike
-No Ten foot rule
- No Training Knives or foam swords
-Mercy’s are encouraged and should be accepted
- if You primary is hit (includes hand) you can continue with a secondary.
-Pump and pistol players may use “ the special Colour Orange Valken Orange” A hit from a pump or pistol player using these special rounds cannot be healed by a medic. These players must return to base.